TB2- Maintenance Tunnels | WRecKLeSS~MOH~ | Joint Ops -- SINGLE PLAYER / COOP
The beach: II - Maintenance Tunnels by WRecKLeSS ( some help From Joehadenuf-MOH- ) Overview: Your have taken out there main supply lines and infilitrated the secret tunnel in to the heart of the compound through the maintenance tunnels you will need to defeat the enemy....gather communication intel from radio...destroy radio's..and reach the final waypoint. There are some traps in this mission beware..and some obstactles that you will need to over come...good luck
Cramped | WRecKLeSS~MOH~ | Joint Ops -- TDM and TKOTH
Medium enclosed CQB map ( no vehicles ). Map is in a underground tunnel, has alot of cover. There are 4 armories and 3 PSP's for TDM & 2 for TKOTH... a little custom work..Have fun
This is the TDM and TKOTH made from the tunnels used in my COOP, i had alot of people request me to make into a TDM ( so i included a TKOTH) aswell. This map is total CQB mayhem..Atmosphere is dark and gloomy, alot of piping to hide in and around. Was told it looks like a DOOM 3 level..well have fun
Take Down | WRecKLeSS~MOH~ | Joint Ops -- DM and TDM
Medium size map. TDM has 5 PSP's close by each other and hard to keep.. The map is centered around a custom building which has 2 side and 3 levels ( you need to go through basement to reach top- 2 different stair wells) A urban map..
3 LFP takeovers. (start one each team final battle for "c") Map was designed to force most players up and through the small towns. There are landmines around perimeter to stop random players getting a shortcut. This is my first AAS, i hope the idea works for some good gameplay. Many wooden walkways to follow to reach the takeovers, alot of detail in the towns & random vechicles in map so there is less walking. Rebels do have a transport boat with a MK19, but JO base is a bit closer.. Hope you all enjoy....
Turkeys River Run | WildTurkey | Joint Ops -- SINGLE PLAYER / COOP
Take the zodiac up the river to the compound once there destroy radio equipment,oil tanks,and sam sites plus take out enemy resistance.Not a big map and its my first attempt at J.O. map making so I hope you enjoy it. CV13>Lt.WildTurkey
FIRST WARSKILZ MAP FOR JOINT OPS. Fishing port, Plays really well. More Maps to come! ***** If you liked the Warskilz BHD maps, then you will certainly like this one. ENJOY! ****updated armoury fix*****
Urban map with a large industrial complex in middle, includes cranes, tunnels and great layout for some serious playablilty. I really like this one, hope others will too.
Operation Ghost Harvest -HmS | *HmS*Trevor | Joint Ops -- SINGLE PLAYER / COOP
An update to the stockmap, before anyone complains its very busy LOL, the more players the busier it gets, definately a coop map, my squad has given it the sub name of RED TAG. Tested on ICE IC TR and ESC
Operation: Island Hopper | TomSmith | Joint Ops -- SINGLE PLAYER / COOP
2nd upload because of db data loss, no changes. Made for Joint Operations Typhoon Rising, no mods needed. A Coop map similar to the style Novalogic made their maps. Takeover some psps, raid four bases and destroy enemy equipment. Simply follow the on screen instuctions. Goals: 1. Locate and destroy a SAM launcher system at point Bravo. 2. Locate an enemy tunnel system at point Charlie, take out two rebel officers, destroy two radio equipments (main and secondary) and destroy three wapons caches. 3. Locate the enemy harbor at point Delta and destroy two SAM launcher systems. 4. Locate enemy´s main base east of Delta and destroy one SAM launcher system. Wait at the beach for our helicopter for extraction.
This Map is the the second Map from [SD]MaP-Makers, Map designed from:[SD]Tina Tampon.Hope you all like it, this Map is a good night Map, it s a small one, but with a lot of action, rock and roll...lol...gga...and please Comment this Map..thx next map...coming soon..MapMakers by [SD] Lt.Rod,[SD] Curare and [SD]Tina Tampon
-BGB-Bridge Attack | TimMiester-BGB- | Joint Ops -- SINGLE PLAYER / COOP
You have been droped off on a beach near a large suply truck road with a bridge connecting the two islands. You must destroy this bridge and all incoming resistance. Good Luck
This is a fun CQB Map it has three "rooms" connected together by 3 cargo containers 1 room is full of trees another is full of buildings and the middle one is where the 2 teams spawn in and it isn't that far apart so it may get somewhat crazy. there are 11 flags each team must get (22 total). Have Fun!
-BGB- Mini Arena | TimMiester-BGB- | Joint Ops -- FB and TDM
This is a small CQB map with cargo containers set up, some you can go into and some you can climb up on. The FB version is the same only the flag is in the middle on top of the cargo container. you probably shouldn't have more then 6 people on this map(Very fun if you just want to get together with some friends).
Ever wonder what it was like invading the beach at Normady?...Well here ya go..Have fun and Good Luck! P.S. Thx to Shadows D.C A. for being the model in ScreenShot
i know some ppl still like the old BHD maps so what the hell i made one....But this is JO style...pretty close to meat grinder BHD as far as layout but building r different, lots o fplaces tro hide and snipe or even AT4 from...could be very bloody. For those who like old BHD this will be a Great change from Vehicles everywhere and huge zone....Should be fun, ENJOY!!
House of Itsirk~HS~ | Shockwave-HS- | Joint Ops -- TKOTH
First there was house of Pain, Now there is House of Itsirk...for those who like the urban maps and skilled close combat this one is for you. 2 PSP's a big town fenced in with surrounding wall,lots of places to hide and a 2 level zone. this one will be a fun one to play.
SCH_Enemy_Compound | Schnaps | Joint Ops -- SINGLE PLAYER / COOP
Intel received from a reliable informant tells us that the Enemy Compound is a storage and shipping center for munitions, both infantry arms and surface to air missles. We plan on hitting this area hard and eliminating any further shipments to the terrorist cells within the area. This is a highly guarded compound, the owners do not intend to give it up without an intense fight. Use any resources available to you to wipe out the following targets. 1. Radio Communications hut at the Temple. 2. Weapons Crates hidden among the lumber in the Lumber Yard. 3. Surface to Air missles and Oil tanks at the Airfield. 4. Surface to Air missles at the Walled Fort. 5. Weapons Crates at Storage Facility 1. 6. Emplaced weapons at Storage Facility 2. 7. Weapons Crates at Storage Facility 3. 8. Surface to Air missles at enemy Headquarters. All of these mission goals must be met to not only complete your mission, but to insure further success in our fight against terrorism. Good luck soldier.
SCH_Merchant_Ships | Schnaps | Joint Ops -- SINGLE PLAYER / COOP
After sending relief supplies to one of our friendly harbor villages we didn't receive confirmation of the shipment. We tried to contact the village for quite some time but we never could get in touch with anyone. We dispatched intel helos to discover what happened to the village and our supplies. After returning, our helo brought with it some disturbing news...the enemy has taken over the village and all of its resources, including 2 merchant shipping vessels that we believe they may use to smuggle munitions. This enemy unit must not be able to continue its current course of action and those ships must not be allowed to leave the harbors. Complete the following objectives for a successful mission. 1. Locate Harbor 1 and destroy technicals. 2. Locate Harbor 2 and destroy technicals. 3. Destroy communications center, including radar. 4. Destroy any weapons stolen by the enemy. As a bonus, clear the area of all enemy personel so that we can bring our friendly locals home. Good luck soldier.
SCH_Clean_House | Schnaps | Joint Ops -- SINGLE PLAYER / COOP
We have finally secured a concealed entry into one of the largest weapons manufacturing and distribution hubs in the area. This is a highly secured environment that made previous insertion attempts impossible. An informant has given us directions to get us into the compound, however, once inside we are on our own. We have no intel for you regarding the rest of the compound. You will be inserting into the compound via the enemies fallout shelter, which our informant tells us has become little more than a storage area so you will have little or no resistance inside the tunnels. Once inside, you will have to navigate countless security measures to complete your mission. Destroy any weapons you find, and disable any available communication equipment. Make no mistake about it, this is no walk in the park. These are highly trained soldiers with advanced weaponry and security measures. Use all the skills you have and come home alive. Good luck.