This mapping tool is created for Joint Operations, but can probably be used for DFX as well. It is made to combine the NILE and DFXMED editor by allowing project files to be converted between the 2 formats. The tool is intended for maps to be exported to .bms in the end using DFXMED, which unlocks more features for NILE users. Some of the features can be set up in NILE itself in the object properties, the converter will recognize and translate these extra settings to make it work again.
It uses a slightly modified version of the SuperOED, (c) by Novalogic. SuperOED was either not a final release or just crap, however, the creation of characters was not possible. So I modified the code to make that work ... but the ModSuperOED maybe does not work for anything else except for character creation after the code change. Try it, it might work, but I recommend to use the original SuperOED for buildings, vehicles, etc.
Included in this package is an example character, an Indonesian Rebel, we all had the pleasure to meet in game sometimes somewhere already ;-). The Rebel is not an remake or something, it's the original character I did convert from the game 3DI. Using some home made tools and scripts, I imported the character into 3D Studio Max.
This patch unlocks the player profile menu that Nova excluded in the release of Delta Force: Xtreme. This is
the very original one (not one from JO, etc.), which has been fixed by Chrispy.
This modifed items def shows 92 extra items in the med.
These items where already in the items.def file, I just removed the "NoTool" attribute that hides them from the med.
This means you can now use the items in your DFX maps, and the people who download the maps will see the items, cos they are already in the items.def..
All the 3di's and textures are also already in the DFX install..
Just place this items def into your DFX install folder, and the DFX med will see it..
These scripts are used for triggering effects, dialog, text, and audio files. These scripts can be altered. Basically changing SSNs and Groups can produce different results in the scripts. To use these scripts, copy and paste the script that you want into the wac file and change the scripts to suit your needs.
These scripts can be interchanged and placed together. For example, you can put a wav file with a text command, wav files with mortar hits, etc......
PFF3 Manager allows you to modify PFF3 files (*.pff), which are used by NovaLogic to store game data in. By adding new images or objects you can create your own mod for your NovaLogic game.