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By .chancellor. Version 1.04.19/1.06.15 1,380 Downloads Website Added 08/13/2003 Add Comment PermaLink
Supported Games: DF2 File Name: DF2HostEditer.zip

DF2 Host Editer
Allows the game host to easily change game text sent to public pages on Novaworld server lists. Game host can add color, change game type/region text and name, and all is accurately previewed on Host Editor.



By .chancellor. Version 1.0 2,732 Downloads Website Added 07/13/2002 Add Comment PermaLink
Supported Games: DFTFD File Name: DFTFD.Host.Editor.XP.Installer.exe

DFTFD Host Editor XP
Allows the game host to easily change game text sent to public pages on Novaworld server lists. Game host can add color, change game type/region text, and all is accurately previewed on Host Editor.<br /><br />Fully XP compatible, new fast data detection methods, and new data module for easy updating in the future! Can now edit game name as well.



By .chancellor. Version 1.0 3,779 Downloads Website Added 05/18/2002 Add Comment PermaLink
Supported Games: DFLW File Name: DFLW.Live.Map.Manager.XP.Installer.exe

DFLW Live Map Manager XP
This is a quick little program to help hosts manage the map order dynamically (during a game). The host doesn't need to rename maps, and all maps in DFLW are accessible to put in order (custom maps as well as stock maps). If a map needs to be repeated, this is easily done. If the host wants to play stock maps in a different order, this can also be done. No changes are made to the maps themselves, and all order changes are temporary, so no need to worry about messing up existing maps.

Upon opening DFLW Live Map Manager, the game should already be up and running (hosting a map).

Click "Start" and all maps of the current game type are displayed, as well as the current map and game type. The program must be active in order to affect map order, so without clicking "Start" you will happily notice nothing.

The maps list is customizable to any order. When the current map completes, the next map in the list will be played. If the user wants to save the current map order, the menu option "Save Order" and "Load Order" are also available.

The menu "Options" contains and will contain various functions to alter DFLW game play. The host can pause the game clock by checking the menu option "Pause Game Time". If the host wants to repeat the current map instead of moving to the next in the list, just check the menu option "Loop Current Map". The menu option "Randomize Map Order" is self-explanitory.



By .chancellor. Version 1.0 2,747 Downloads Website Added 07/22/2002 Add Comment PermaLink
Supported Games: DFTFD File Name: DFTFD.Live.Map.Manager.XP.Installer.exe

DFTFD Live Map Manager XP
This is a quick little program to help hosts manage the map order dynamically (during a game). The host doesn't need to rename maps, and all maps in DF:TFD are accessible to put in order (custom maps as well as stock maps). If a map needs to be repeated, this is easily done. If the host wants to play stock maps in a different order, this can also be done. No changes are made to the maps themselves, and all order changes are temporary, so no need to worry about messing up existing maps.

Upon opening DF:TFD Live Map Manager, the game should already be up and running (hosting a map).

Click "Start" and all maps of the current game type are displayed, as well as the current map and game type. The program must be active in order to affect map order, so without clicking "Start" you will happily notice nothing.

The maps list is customizable to any order. When the current map completes, the next map in the list will be played. If the user wants to save the current map order, the menu option "Save Order" and "Load Order" are also available.

The menu "Options" contains and will contain various functions to alter DF:TFD game play. The host can pause the game clock by checking the menu option "Pause Game Time". If the host wants to repeat the current map instead of moving to the next in the list, just check the menu option "Loop Current Map". The menu option "Randomize Map Order" is self-explanatory.



By .chancellor. Version 1.0 2,891 Downloads Website Added 05/18/2002 Add Comment PermaLink
Supported Games: DFLW File Name: DFLW.Host.Editor.XP.Installer.exe

DFLW Host Editor XP
This program allows access to the text data stored in DFLW.PFF and DFLW.CFG used to display game type and other info on Public Games server pages when a player is hosting.

Load DFLW Host Editor. The program will automatically show what text is currently sent to Public Games pages when you host. This text is also editable. All editing is automatically previewed in a black preview frame at the bottom of the program.

Color modifiers may be easily added to the text and will be accurately previewed in the preview frame. Example:

~2TDM Game = TDM Game because ~2 is the color modifier for red.



For ƒÅÑ©ý text, use Edit>Open Character Map (provided you have it installed on your machine).

Edit>Fill With Default Text does nothing to your game but sets the text to the default value. You still must use File>Save for these changes to take effect.

If you have multiple games installed on your computer and want to edit a game other than your default installation, simply create a shortcut of DFLW Host Editor, and use "-select" after the shortcut target. This will open a dialog so you can select the folder manually. Example:

"CFLW Host Editor XPDFLW Host Editor XP.exe" -select

A word about text length: every group of words has a set length, and modification must conform to the set length when stored back into the DFLW.PFF file. To add color modifiers to the text, some text must be removed (to add 5 characters, you must take away 5 first) etc. By using my program to edit the game name, you now have 2 extra characters than the game would allow, and these DO show on the web pages.



By .chancellor. Version 1.0 4,438 Downloads Added 04/14/2003 Add Comment PermaLink
Supported Games: DFBHD File Name: BHDLiveMapManager.exe

BHD Live Map Manager
This is a quick little program to help hosts manage the map order dynamically (during a game). The host doesn't need to rename maps, and all maps in DF:BHD are accessible to put in order (custom maps as well as stock maps). If a map needs to be repeated, this is easily done. If the host wants to play stock maps in a different order, this can also be done. No changes are made to the maps themselves, and all order changes are temporary, so no need to worry about messing up existing maps.

Upon opening DF:BHD Live Map Manager, the game should already be up and running (hosting a map).

Click "Start" and all maps of the current game type are displayed, as well as the current map and game type. The program must be active in order to affect map order, so without clicking "Start" you will happily notice nothing.

The maps list is customizable to any order. When the current map completes, the next map in the list will be played. If the user wants to save the current map order, the menu option "Save Order" and "Load Order" are also available.

Settings... menu will open a few Live Map Manager program options. Normally, DF:BHD will only use maps found in its PFF file or in the game's folder. To use an external folder for maps instead, check "Use External Map Folder". If the folder path is set, it will appear below this option. Otherwise, click "Set" to set which folder to use. The complexity of using an external folder for maps requires temporary files to be written to the game folder. If you want these temporary files to be removed automatically on the fly, check "Perform Clean-Up of Temp Files". As some users dislike annoying sounds being played on map change, uncheck "Sound on Map Change" to prevent this.

The menu "Live Options" contains various functions to alter DF:BHD game play. The host can pause the game clock by checking the menu option "Pause Game Time". If the host wants to repeat the current map instead of moving to the next in the list, just check the menu option "Loop Current Map". The menu option "Randomize Map Order" is self-explanitory.

Every time DF:BHD Live Map Manager writes changes to the game, you will hear a sound (if enabled) - this is an option requested awhile back after I removed it from DFLW versions. You, as the server, can use this as a signal that a map is over and moving on to the next.