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By Thomas Sobiech Version 1/19/2016 117 Downloads Website Added 12/30/2015 Updated 01/19/16 Add Comment PermaLink
Supported Games: DF2 File Name: DF2Evo.zip

DF2 Evolution (EVO Mod)
Installation Instructions:
Rename your Df2.pff file to Df2.original.pff
Copy this Df2.pff file to your games directory
Join any server



By AW Mod Team Version 4.40 1,414 Downloads Website Added 03/10/2012 Updated 08/05/15 Watch video Add Comment PermaLink
Supported Games: JOTR, JOE File Name: Advanced_Warfare_2_v4_40_Full_Setup.exe

Joint Operations Advanced Warfare 2 Mod (AW2) v4.40 FULL
Advanced Warfare is a JOINT OPERATIONS - Modification. The theme for AW is not so much only War Scenarios and Jungle, like in JO and some of the other Mods like IC etc. but to offer also a more civilian side of the whole thing. You´re not necessarely are forced to make Jungle or Military based Maps, you can also make a little more city like and even funny things that you can use. AW is proud to not be so serious about itself, thats why we have a few funny, not so serious things in our Mod. But we prefer that because there should be also alternatives to other, more serious Mods. Our current development is ADVANCED WARFARE v2. Our previous Version 1.0 is NOT supported anymore with us. We changed quite some things in Version 2, especially the compatiblity with other Maps from JO:Typhoon Rising, JO: Escalations and even Delta Force Xtreme. So there are quite a lot classic JO Maps that you can choose from to play and of course Mappers are working on new ones.

Make sure you also grab the latest update HERE



By AW Mod Team Version 4.41 1,103 Downloads Website Added 07/10/2012 Updated 08/05/15 Watch video Add Comment PermaLink
Supported Games: JOTR, JOE File Name: Advanced_Warfare_2_v4_41_Update_Setup.exe

Joint Operations Advanced Warfare 2 Mod (AW2) v4.41 UPDATE
4.41 Update for Advanced Warfare 2 Mod v4.40 FULL



By 4rc28 532 Downloads Website Added 04/27/2014 Add Comment PermaLink
Supported Games: DFX File Name: DFX1SPmodby4rc28.zip

DFX Single Player Mod by 4rc28
Everything you need to know about the install is in the zip file, just follow the steps

About the mod:

- New missions for peru, chad, novaya zemlya
- Indonesia, uzbekistan campaigns added to the campaign menu
- Quick missions in single player/instant action
- Short campaigns in single player/instant action: australia, egypt, colombia, antarctica

All the maps/campaigns made by me: David Vadász aka 4rc28(novahq profile name)

www.4rc28.atw.hu



By Jet 651 Downloads Website Added 03/30/2014 Add Comment PermaLink
Supported Games: DFLW File Name: DF1TerrainsinLW.zip

DF1 Terrains in DFLW
Delta force 1 terrains for Delta Force Land Warrior (Includes Part A and B).



By BO Team Version 1.5 Final 451 Downloads Website Added 05/31/2013 Add Comment PermaLink
Supported Games: DFX2 File Name: BO_Mod_X2_150_Final_Update.exe

DFX2 Black Ops Mod X2 v1.5 Final Update
BO Mod 1.5 Final Released to the public.

You must have version 1.01 installed before installing this update.

This version includes many fixes and a few new goodies.

We have added the ability for S&D items.
Fixed some HUD lineup issues.
Added the Flame Thrower.
Introduced Destruction Points for coops.
Added more stats to the ending of all game types.
Made the AI harder to kill.
Adjusted many weapons to be more balanced.

For more install instructions, please see http://www.bomod.net



By BO Team Version 1.01 504 Downloads Website Added 05/31/2013 Add Comment PermaLink
Supported Games: DFX2 File Name: BO_Mod_X2_101.exe

DFX2 Black Ops Mod X2 v1.01 FULL
You should notice a little less lag between shooting as the speeds of the bullets are alot faster. We also have working Body Armor in the game as well that does work. (does not work against sniper rifles!!!). Also the sniper rifles have been fixed as you should not get out shot from long distances by other close quarter battle weapons. We feel that the balance of DFX2 has been restored with this mod.

INSTALL INSTRUCTIONS
You need to create a folder and name it NovaLogic BO V15. The period between the 1 and 5 is left out purposely.
Copy the DFX2 game you just updated and paste it into the NovaLogic BO V15 folder you just created.
Now you're ready to install the mod.

Here's the way I set up the Mod and how I've taught my squad members to set it up. First, you have to have an up to date version of DFX2. To do that, go into your DFX2 folder, find the 'update.exe' file and double click on it to run it. If the updater comes up with version 2.1.4.2 at the top, your game is not up to date. Stop the update by clicking on the "X" to close it.

This creates an Update Folder in DFX2. Open this folder and copy these 2 files. Copy both at once by holding down the CTRL key:

update.exe
REVUPDAT.exe

Now, paste these 2 files back into the DFX2 game. It will overwrite the existing files which is what you want to do.
Once you've done this, run the update.exe again. The version number at the top should read 2.1.4.3. This not only updates the game, it also adds some files not included in the original update.

Once that's completed, your game is ready to add the BO V1.5 to it but first we need to create a folder for it.

You need to create a folder and name it NovaLogic BO V15. The period between the 1 and 5 is left out purposely.
Copy the DFX2 game you just updated and paste it into the NovaLogic BO V15 folder you just created.
Now you're ready to install the mod.

There are 2 parts to the mod . . . BO V1.01 and BO V1.5.
BO v1.01 will be installed first. This is the core of the Black Ops Mod.

This part is VERY IMPORTANT! When you are prompted for the location to download the file to, click on the BROWSE button and select the game version that is in the NovaLogic BO V15 folder.

When that is completed, go to this link and download the final version which is BO V1.5. Follow the same steps you did when downloading and installing BO Mod V1.01. Both files go into the DFX2 game in the NovaLogic BO V15 folder.

Black Ops Mod 1.5 Final Update: http://novahq.net/mods.php?ID=415



By See Credits 255 Downloads Added 11/18/2012 Add Comment PermaLink
Supported Games: DFLW File Name: AllDFLWMods.zip

This will add all the mods for DFLW in one install.

Mod list includes:
DF2 Objects
Black Limo Fix
TFD TO DFLW
EXP
EXP Patch
DF1 Terrains A/B
TFD Terrains



By Baldo_the_Don Version Beta 3,741 Downloads Website Added 10/09/2012 Watch video Add Comment PermaLink
Supported Games: DFBHD, DFBHDTS File Name: NSODLb_Install.exe

BHD / BHDTS NSO Deadline Zombie Mod
DEADLINE: Zombie Mod
For Blawkhawk Down Team Sabre

-NSO and TIO v1.9 items have been combined in the Deadline mod!
-New Decorations!
-Over 70 zombies! New Teammates!
-New Weapons - Flamethrower, Flare gun, Punching and more
-New sounds and Effects!



By SGM Luke Nadewalker Version 2.0 677 Downloads Website Added 05/02/2012 Add Comment PermaLink
Supported Games: DFX File Name: DFXSG-V2.exe

DFX SG Mod v2.0 FULL
SG-mod is a Modification to DFX, DFX2 and Joint Operations. Starting its life as a small stargate themed weapons mod , it then evolved into a full blown "SG" mod containing themed buildings,terrains,sounds,AI,Vehicles and more. Ever ongoing the mod developed way beyond the original plan and vision, Evolving yet further, expanding its library of mapping objects to the bursting point.

SG-mod now swelled with content provides a wealth of unique items and is ideal both for sci-fi themed maps AND urban combat maps. As you'd expect there are some unique features available for mappers to implement into their maps, such as;
Individual (or groups of) player/AI teleporting
Vast selection of terrains
Multi-terrains (4 in 1)
Large choice of buildings and objects
Ambient sounds
Different Invisible blocks: control what goes where
Special effects
Many "modular" kits to make custom buildings,complexes, and tunnels.

In short , this mod is Fun and chok-full of things to play with. The only limitation is the imagination.



By SGM Luke Nadewalker Version 2.0 666 Downloads Website Added 05/02/2012 Watch video Add Comment PermaLink
Supported Games: DFX2 File Name: DFX2SG-V2.exe

DFX2 SG Mod v2.0 FULL
SG-mod is a Modification to DFX, DFX2 and Joint Operations. Starting its life as a small stargate themed weapons mod , it then evolved into a full blown "SG" mod containing themed buildings,terrains,sounds,AI,Vehicles and more. Ever ongoing the mod developed way beyond the original plan and vision, Evolving yet further, expanding its library of mapping objects to the bursting point.

SG-mod now swelled with content provides a wealth of unique items and is ideal both for sci-fi themed maps AND urban combat maps. As you'd expect there are some unique features available for mappers to implement into their maps, such as;
Individual (or groups of) player/AI teleporting
Vast selection of terrains
Multi-terrains (4 in 1)
Large choice of buildings and objects
Ambient sounds
Different Invisible blocks: control what goes where
Special effects
Many "modular" kits to make custom buildings,complexes, and tunnels.

In short , this mod is Fun and chok-full of things to play with. The only limitation is the imagination.



By IC Mod Team Version 4.1.8 1,256 Downloads Website Added 05/01/2012 Add Comment PermaLink
Supported Games: JOTR, JOE File Name: IC_4-1-8_CombinedArmsGold.exe

Joint Operations International Conflict (IC Mod) for Combined Arms Gold 4.1.8
Allows for the IC Mod to work with Joint Operations Combined Arms

New Stuff
We did not add as many new objects this time around. Search in NILE for IC4: to find them. Here are some highlights:
-Tiger helicopter: Comes in several versions. One allows the pilot to fire stingers while still having a gunner on a cannon.
-Wiesel: Mobile platform for stingers, TOW missiles, or a 20mm cannon
-DF2 Manor and ware house
-New Bull & R8Bob terrains
-Added 2 missing BHD buildings
-A few more desert/snow/jungle options to some stock vehicles
-Barb wire fence which causes player damage if you come into contact with it

Skin Changes
-Quite a few changes on both sides.

Howitzer / Nuke Howitzer Changes
-Both howitzer types now drive properly (won't flip over so easy)
-Both types cannot be fired level directly at a target. There is no longer a "skip point" on either howitzer's gun.
-Both types drive like tanks and have moving treads.
-Turrets are allowed to rotate freely
-The nuke round now fires with the trajectory of a standard howitzer shot. You get to use the mortar aimpoint on the map.
-The destructiveness of the nuke has been increased and has a big flash of light when it goes off
-The standard howitzer destructive radius has been reduced slightly
-The standard howitzer fires at the rate of 1 round per 6 seconds for the first three rounds (same rate as v3) but thereafter it can only fire at a rate of 1 round per 12 seconds.

Mortar Changes
-Mortars now have 5 types which can be fired. Press your mortar key repeatedly to cycle thru the types:
--Fragmentation round: large blast radius but low effectiveness (1 hit not lethal). Multiple people must fire together to get a kill zone.
--High explosive round: high damage level (1 shot kill on APC) but small radius, need a spotter to use well
--Flash bang round: 20 meter radius with same black out time as the hand nade
--Illumination round: lights stuff up, duh
--White Phosphorus round: smoke 'em if you got 'em

Other Changes / Fixes
-A number of weapon sights updated. Check out RPG in particular.
-Semi auto shotgun added
-Thermite effects changed to look like it is burning for several seconds before causing damage.
-Effectiveness of minigun rounds returned to v2 specs (they were made very ineffective in v3)
-Effectiveness of stingers returned to v2 specs
-Skip point on gunboat turret fixed
-Hit box on OH-58 rotors fixed
-Some weapon sounds changed

Known Issues
-If you rotate the howitzer to the side and use max angle, the gunner's feet are visible and can be shot with small arms from outside the vehicle.



By SGM Luke Nadewalker Version 2.5 1,243 Downloads Website Added 03/10/2012 Watch video Add Comment PermaLink
Supported Games: JOTR, JOE File Name: SGMod25Full.exe

Joint Operations SG Mod v2.5 FULL
SG-mod is a Modification to DFX, DFX2 and Joint Operations. Starting its life as a small stargate themed weapons mod , it then evolved into a full blown "SG" mod containing themed buildings,terrains,sounds,AI,Vehicles and more. Ever ongoing the mod developed way beyond the original plan and vision, Evolving yet further, expanding its library of mapping objects to the bursting point.

SG-mod now swelled with content provides a wealth of unique items and is ideal both for sci-fi themed maps AND urban combat maps. As you'd expect there are some unique features available for mappers to implement into their maps, such as;
Individual (or groups of) player/AI teleporting
Vast selection of terrains
Multi-terrains (4 in 1)
Large choice of buildings and objects
Ambient sounds
Different Invisible blocks: control what goes where
Special effects
Many "modular" kits to make custom buildings,complexes, and tunnels.

In short , this mod is Fun and chok-full of things to play with. The only limitation is the imagination.



By IC Mod Team Version 4.1.8 1,310 Downloads Website Added 01/01/2012 Watch video Add Comment PermaLink
Supported Games: JOTR, JOE File Name: IC_418_patch.exe

Joint Operations International Conflict (IC Mod) Patch v4.1.8
Updates IC Mod to v4.1.8

-Cannon boats can destroy other cannon boats (in 4.1.7 only satch/thermite could destroy them)
-The illumination mortar is fixed
-Blackhawk/Puma speeds returned to 4.1.2 level to reduce lag.



By NSO Mod Team Version 2.0 997 Downloads Website Added 02/03/2010 Watch video Add Comment PermaLink
Supported Games: DFBHDTS File Name: DFBHD_NSO_V2.0.exe

BHD / BHDTS NSO Mod v2.0 FULL
The long awaited final version of the NSO Mod is here. It has been some time since the release of the Beta version and the dedicated NSO Team have pushed on to finish a very well appointed and comprehensive modification of Delta Force Black Hawk Down Team Sabre.

The NSO Mod supports maps made for the NSO Beta Version, Black Hawk Down and Team Sabre.

90 New Buildings
220 New Decorations
9 New Vehicles
14 New Foliage
12 New Terrains
20 New Environments
90 New Sounds - 160 in total
15 New Maps
10 New weapons
Separate new look Tunnel System



By bearforce.de Version 1.3 Patch 672 Downloads Website Added 08/10/2009 Add Comment PermaLink
Supported Games: DFX File Name: BFM-v1.3Patch.exe

DFX Bear Force Mod (BFM Mod) v1.3 Patch
Update BFM to v1.3. You must have v1.2 FULL installed before installing this update. http://novahq.net/mods.php?ID=403

[url=http://www.novahq.net/pages/modinstall/BFMHowToInstall.pdf]Click here for install help[/url



By dfzone.be Version 1.2.3 630 Downloads Website Added 04/27/2009 Add Comment PermaLink
Supported Games: DF2, DFLW File Name: dfbot.zip

DFLW / DF2 AI Host (bot)
Makes your host automatically play in dflw FV

*How to use:

-open the exe, select your game and click load Game (select a server if you run multiple servers at one comp)
-click start bot

works with:
dflw remix (=dflw demo)
dflw full v1.00.42
df2 full

enable bot on/off checkboxes:
if enabled players can type 'bot off' or 'bot on' in the game to disable the robot function cuz it can be annoying sometimes


that's it!

*Special functionality:
click connect to lan msg to connect the bot program with lan messenger.
Use this if u only want your admin players to be able to use the bot on/off messages, uncheck the checkboxes!
After connecting to lan messenger you need to do this:
-add a bad word 'bot off' (abusive language)
-add a new message type anything and select 'admin command only'
-add a bad word 'bot on' and select the same message as from the step above.
-enable abusive language

*if you don't have lan messenger yet you can download it from www.dfzone.be, run it and click 'host manager'


*other buttons like stop bot, stop move and move are rather for debugging, they speak for themself



By SnA Team Version 4.0 Final 8,062 Downloads Website Added 08/03/2008 Add Comment PermaLink
Supported Games: DFBHD, DFBHDTS File Name: ShocknAwe_4.0_Final.exe

BHD / BHDTS ShocknAwe Mod 4.0 FULL
Features:

-Added over 350 items from the Deep Jungle Mod.

-Added the entire alphabet and numbers plus symbols so that squads dont have to use barrels or other objects to write out their squad tag in the maps they build.

- Added items in to Honor the memory of Dr. Evil Tags who was killed in Action.

- Added all the Items for TeamSabre so that all maps with any items from TeamSabre in them can be hosted on a BHD based server and People who dont have TeamSabre can still join the server. (Note: These items were added with the permission of NovaLogic and you will still need TeamSabre installed if you wish to use the Terrorist Characters).

- Added several new terrains and Enviroments

- Added more new items that were not put into the original release

- Included a customer Join Screen that will soon list the servers that are hosting the mod on a dedicated 24/7 server. This will allow players to Click on the server name and go straight into the server. (if you dont like the Custon Login Screen, you can get the original in the download section of bhdmods.com).

- removed the G36 and replaced it with the RPD and the USAS12 Auto Shotgun.

- Took out the G3 and replaced it with two seperate versions of the g3
a G3 Sniper for Snipers only and a G3 Auto that is for Medics, Gunners and CQB.

- Adjusted the AT4 so it now so that the player can carry two rounds instead of one.

- fixed a few items and issues from the original version.

- Fixed the Installer so that it Doesnt add /Shocknawe when installing to a folder other than the default path fr BHD.

(We have released this version in the Memory of Dr Evil Tags).
He was a dear friend to many of us in the BHD Community and will be missed by many.



By IC Mod Team Version 4.1.2 685 Downloads Website Added 05/15/2008 Watch video Add Comment PermaLink
Supported Games: JOTR, JOE File Name: IC_4-1-2_patch.exe

Joint Operations International Conflict (IC Mod) Patch v4.1.2
Updates IC Mod to v4.1.2 FROM v3.2.2

New Stuff
We did not add as many new objects this time around. Search in NILE for IC4: to find them. Here are some highlights:
-Tiger helicopter: Comes in several versions. One allows the pilot to fire stingers while still having a gunner on a cannon.
-Wiesel: Mobile platform for stingers, TOW missiles, or a 20mm cannon
-DF2 Manor and ware house
-New Bull & R8Bob terrains
-Added 2 missing BHD buildings
-A few more desert/snow/jungle options to some stock vehicles
-Barb wire fence which causes player damage if you come into contact with it

Skin Changes
-Quite a few changes on both sides.

Howitzer / Nuke Howitzer Changes
-Both howitzer types now drive properly (won't flip over so easy)
-Both types cannot be fired level directly at a target. There is no longer a "skip point" on either howitzer's gun.
-Both types drive like tanks and have moving treads.
-Turrets are allowed to rotate freely
-The nuke round now fires with the trajectory of a standard howitzer shot. You get to use the mortar aimpoint on the map.
-The destructiveness of the nuke has been increased and has a big flash of light when it goes off
-The standard howitzer destructive radius has been reduced slightly
-The standard howitzer fires at the rate of 1 round per 6 seconds for the first three rounds (same rate as v3) but thereafter it can only fire at a rate of 1 round per 12 seconds.

Mortar Changes
-Mortars now have 5 types which can be fired. Press your mortar key repeatedly to cycle thru the types:
--Fragmentation round: large blast radius but low effectiveness (1 hit not lethal). Multiple people must fire together to get a kill zone.
--High explosive round: high damage level (1 shot kill on APC) but small radius, need a spotter to use well
--Flash bang round: 20 meter radius with same black out time as the hand nade
--Illumination round: lights stuff up, duh
--White Phosphorus round: smoke 'em if you got 'em

Other Changes / Fixes
-A number of weapon sights updated. Check out RPG in particular.
-Semi auto shotgun added
-Thermite effects changed to look like it is burning for several seconds before causing damage.
-Effectiveness of minigun rounds returned to v2 specs (they were made very ineffective in v3)
-Effectiveness of stingers returned to v2 specs
-Skip point on gunboat turret fixed
-Hit box on OH-58 rotors fixed
-Some weapon sounds changed

Known Issues
-If you rotate the howitzer to the side and use max angle, the gunner's feet are visible and can be shot with small arms from outside the vehicle.



By BrutalArts Version 0.25 1,568 Downloads Website Added 05/06/2008 Add Comment PermaLink
Supported Games: JOTR, JOE File Name: reality25.exe

Joint Operations Reality Mod v0.25
This mod has taken various player requested enhancement, fixes, and designs into full consideration.

Tons of Blackhawk Down (BHD) assets, buildings, objects (including the vehicle decorations) have found a home in the update. Newly created and tested items such as desert trucks, Hummers, and more.
Decorations such as Destroyed Strykers (with or without smoke), and other vehicles allow map makers to construct realistic battle scense for any style of JO battle.
The addition of BHD assets and their own has taken this mod to a pleasing level for JOR players. Those who haven't tried the mod should really take a look.

JOE is not needed. Only JO Original.
All weapons ballistics reworked - damage now drops off over range, all ammo has correct velocity; diameter; weight; penetration, and accuracy.
All weapons over smg calibre will generate 'suppression' if they strike within <20cm [screen shake and tiny damage].
All weapons now have correct names - ALL fire indicators work properly.
Tweaked ammo names and descriptions.
Elevation display removed from AK-74.
Elevation display fixed on BTR.
Tracer rates adjusted - only belt fed and heavy weapons generate tracer.
Explosives reveiwed extensively - damage now drops with distance, killzone penetration tweaked.
Weapons recoil values reviewed.
60mm Mortar range upped to 300-2000m - 4 HE and 3 WP.
60mm White Phosphorous introduced, more smoke and faster, also dangerous to infantry.
60mm HE effect fixed - no longer has 40m instadeath zone .
30mm HEDP damage reveiwed.
Hand smoke grenades all generate more smoke and faster.
Hand grenade throw range dropped to 40m.
Satchel throw range upped to 15m.
Satchels dropped from 3 to 2.
Satchel blast damage/area tweaked, new explosion effect added.
Base Defense Gun fixed - ammo tweaked.
Base Defense Gun 'Thermal' sight removed.
M107 Barret, Stryker, Base Defense Gun all fire M20 API ammo now - new particle effect, and limited area damage.
Pistol sights corrected.
Pistol max ranges added.
SMG max ranges added.
Stinger performance tweaked.
Helo flare performance tweaked.
Helo hit points reviewed.
M11 Anti Tank mines added.
Assets now only begin to burn after taking 75% damage.
Snipers SMG's have 3 mags instead of 2.
M-9 Beretta has an extra magazine.
ALL Mk-19 AGL's now have zooming sights.
HMMWV, SUV, FAV, ATV handling and stability improved.
HMMWV and SUV climb angles tweaked.
ATV speed upped slightly, land and water.
Satchels, Clays and AT Mines all immune to small arms, explosives trigger them though.
JAV Damage tweaked, blast radius increased.
RPG burst area reduced.
M107 penetration and damage tweaked.
L115A magazine reduced to 5 rounds.
L115A anti asset capability added.
Boats all extensively reworked - small arms/hmg no longer able to affect most.
Landing craft both immune to smallarms/.50 fire
BTR cannon correctly modelled with the 14.5mm KPV autocannon.
Rabid Wombats removed.
RPK-74 changed to the RPK-47.
RPK sound changed to AK-47 sound.
Med Bug fixed.
Limited Medpacks introduced - 10 'uses' only, rearm at armorys.
Apache, Havoc rockets fixed - no longer have a 100m lethal area.
Barrels, Oil Tanks, Chem Barrels etc all given blast areas.
ALL AI bots given the same HP as players [was 100 now 150].
AI weakened weapons 'unweakened'.
Kneeling bots added, both temperate and desert.
Standing desert bots added.
Most bots now use improved Animations.



By IC Mod Team Version 4.1.2 2,150 Downloads Added 05/01/2008 Watch video Add Comment PermaLink
Supported Games: JOTR, JOE File Name: IC_4-1-2.exe

Joint Operations International Conflict (IC Mod) FULL v4.1.2
New Stuff
We did not add as many new objects this time around. Search in NILE for IC4: to find them. Here are some highlights:
-Tiger helicopter: Comes in several versions. One allows the pilot to fire stingers while still having a gunner on a cannon.
-Wiesel: Mobile platform for stingers, TOW missiles, or a 20mm cannon
-DF2 Manor and ware house
-New Bull & R8Bob terrains
-Added 2 missing BHD buildings
-A few more desert/snow/jungle options to some stock vehicles
-Barb wire fence which causes player damage if you come into contact with it

Skin Changes
-Quite a few changes on both sides.

Howitzer / Nuke Howitzer Changes
-Both howitzer types now drive properly (won't flip over so easy)
-Both types cannot be fired level directly at a target. There is no longer a "skip point" on either howitzer's gun.
-Both types drive like tanks and have moving treads.
-Turrets are allowed to rotate freely
-The nuke round now fires with the trajectory of a standard howitzer shot. You get to use the mortar aimpoint on the map.
-The destructiveness of the nuke has been increased and has a big flash of light when it goes off
-The standard howitzer destructive radius has been reduced slightly
-The standard howitzer fires at the rate of 1 round per 6 seconds for the first three rounds (same rate as v3) but thereafter it can only fire at a rate of 1 round per 12 seconds.

Mortar Changes
-Mortars now have 5 types which can be fired. Press your mortar key repeatedly to cycle thru the types:
--Fragmentation round: large blast radius but low effectiveness (1 hit not lethal). Multiple people must fire together to get a kill zone.
--High explosive round: high damage level (1 shot kill on APC) but small radius, need a spotter to use well
--Flash bang round: 20 meter radius with same black out time as the hand nade
--Illumination round: lights stuff up, duh
--White Phosphorus round: smoke 'em if you got 'em

Other Changes / Fixes
-A number of weapon sights updated. Check out RPG in particular.
-Semi auto shotgun added
-Thermite effects changed to look like it is burning for several seconds before causing damage.
-Effectiveness of minigun rounds returned to v2 specs (they were made very ineffective in v3)
-Effectiveness of stingers returned to v2 specs
-Skip point on gunboat turret fixed
-Hit box on OH-58 rotors fixed
-Some weapon sounds changed

Known Issues
-If you rotate the howitzer to the side and use max angle, the gunner's feet are visible and can be shot with small arms from outside the vehicle.



By BadgerLST 443 Downloads Added 02/02/2008 Add Comment PermaLink
Supported Games: JOTR, JOE File Name: ShocknAweWeapons.def.zip

This file is for JO ShockNAwe This file was made by LST it changes the sniper rifles to now show ranges so you don't have to use the binoculars to find elevations and ranges. Just place this file Weapons.def into your jo expansions folder in the snajo folder. the file is zipped up in a folder to save space unzip the file to your desktop then place the file not the folder. how to install it. Just put this C:/ Program Files/Joint Operations Typhoon Rising/Joint Operations Typhoon Rising/ expansion/snajo folder or if diffrent drive Like d:/ Program Files/Joint Operations Typhoon Rising/Joint Operations Typhoon Rising/ expansion/snajo Just Make sure it is in the snajo folder poof your done. All Sniper Rifles added 4 more power to each rifle. Barrett 24 power scope SVD 16 Power L115A 16 Power M21 14 Power m24 14 Power Added Show Distance to each rifle Each Sniper Rifle Will Go Up Or Down On Elevation at 50 Meters At A Time. Example. 0, 50, 100, 150, 200



By TeamTXD Version 5.0 2,171 Downloads Website Added 12/23/2007 Add Comment PermaLink
Supported Games: JOTR, JOE File Name: SnA_JO_5.0_Installer.exe

Joint Operations ShocknAwe JO Mod v5.0
Shock 'n Awe for JO MOD details:
* all JO stuff
* all Escalation stuff

Most of the stuff from:
* Urban Assault
* Deep Jungle
* Insurgency
* NSO
* Terranova
* and some newer stuff

TEAMTXD.COM (bhdmods.com) Has spent hours on end to get this mod finished and ready for release. We would like to thank everyone involved in the project for all their help. We will have the mod ready for Download here in the downloads section sometime later today. I just want to make sure there are not last minute changes that need to be made.

v5.0 NOTES:
This is a completely new release of the original ShocknAwe JO Mod. This version will completely replace version 1.4 if you have it. All existing JO, JO-Escalation and ShocknAwe JO maps will work with this version. We did a full release instead of just an update due to the amount of changes that we made.

Here are a few changes that were made as well as items added.

- Fixed terrains issues

- Fixed grass from rendering upside down

- Increased ammo count on Javelin and Barret

- Allowed more weapons to be carried by More Classes and all weapons are now available to Joint Op' & Rebels.

- Optimized files to run faster with less lag than the original JO game.

- Optimized sound files

- Thermite Grenade (We would like to Thank the IC Mod team for the Thermite Grenade).

- Added a Dart gun for the Medics called the Adrenalin Gun. It allows you to heal teammates from a distance. However if used on the enemy and or a healthy teammate, it can be deadly.

- added about 200 more models to the game including a lot of favorites from BHD and TeamSabre.

**This mod has been approved by NovaLogic for release on NovaWorld, based on limited testing of functionality and content. NovaLogic accepts no responsibility for this mod and anyone playing it does so at his own risk. NovaLogic retains copyright and ownership of all NovaLogic created assets in this mod, but makes no representation and assumes no responsibility for this mod, including any copyright or intellectual property infringements in the mod, which are the sole responsibility of the mod creator(s). NovaLogic reserves the right to rescind its approval at any time for any reason or no reason.



By bearforce.de Version 1.2 FULL 1,045 Downloads Website Added 03/04/2007 Add Comment PermaLink
Supported Games: DFX File Name: BFM-v 1.2FULL.exe

DFX Bear Force Mod (BFM) v1.2 FULL
Click here for install help

Changes in the HUD Section:
V9TE-MED for Delta Force Xtreme Full Version

New primary weapons:
Shotgun (sustained fire)
AK47 (sustained fire and independent fire)
AK47/GP-25 (sustained fire, independent fire and mortar)
AK74 (sustained fire and independent fire)
AK74-Thermal (sustained fire and independent fire)
AK74/GP-25 (sustained fire, independent fire and mortar)
FN-FNC (sustained fire, burst of fire, independent fire)
G3 (sustained fire and independent fire)
G36 (sustained fire and independent fire)
M4-Thermal (sustained fire and independent fire)
M4/203 (sustained fire, independent fire and mortar)
P90 (sustained fire and independent fire)
MP5/10 (sustained fire and independent fire)
PKM (Machine Gun)
RPK-74 (Machine Gun)
M240 (Machine Gun)
M60 (Machine Gun)
L115A (marksman gun with zoom lens)
M21 (marksman gun with zoom lens)
M21-Thermal (sniper rifle with zoom lens)
PSG1 (sniper rifle with zoom lens)
SR-25 (sniper rifle with zoom lens)
SVD (sniper rifle with zoom lens)

New secondary weapons:
Anti- Tank Mine
FIM-92A Stinger (ground to air rocket with tracking)
RPG7 (Antitank grenade launcher)
Body Armor
M224 60mm Mortar
Javelin (ground to ground rocket with tracking)

New Vehicles:
Apache Gunship like KA-52
Abrams M1A2 tank like T-80
Civilian Taxi

Additional Features:
The M4 got now an aim laser.
Shot-(!) and Loading Sound for the T80.
Ammunition of the AT4 up on 3 rockets.
M60 on the zodiac works now too.
Helicopters with rockets can shoot now.
And the Ka-52 has a Gunner with MG and rockets now

New Terrains:
10 new Terrains for DF:X added by Cavebear exported from JO:E

The MEDPACK is now on Key 2 and can be used infinitely.
- New Compassring created by Cutter-s8-.
- New HUD Icons for most vehicles.
- New HUD Icons for some Weapons.

Changes in the Vehicle Section:

- Apache Gunship is now available.
- Abrams M1A2 Main Battle Tank is now available.

Changes in the Weapon Section:

- New Secondary Weapon for the Apache Gunship (Hellfire-Rocket with tracking).
- New Secondary Weapon for the Hokum Gunship (Vikhr-Rocket with tracking).
- Cleaned up Scopes of the G36 and P90.
- Change of clip size and Ammo at some Weapons.

Changes in the Game Section:

- 20 free chooseable Ingame Avartars.
- 13 New mission goals for Coop Maps.
- New Ingame Stats created by Cavebear-HB-.
- The 7 Exp Terrains created by SoniDeath.
- New Design for all Power-ups created by TOUROK
- 5 New Power-up Boxes (Javelin, Stinger etc.)

Changes in the Map Section:

- 300 New Items and Decoration.
- Now Rats available created by Cavebear-HB-.
- Now Piranhas available created by Cavebear-HB-.
- And some little surprises. Very Happy
- Now Single Shot Javelin Bot available.
- Now Single Shot Stinger Bot available.



By IC Mod Team Version 1.2.1 923 Downloads Added 02/15/2006 Add Comment PermaLink
Supported Games: JOE File Name: IC_1-2-1_patch.exe

Joint Operations International Conflict (IC Mod) Patch v1.2.1
Note: You need to have the JO:E International Conflict MOD v1.1.3 allready installed before installing this patch in order to get the v1.2.1 MOD

Whats new in this patch:
AT4 cannot be fired on the move (done to match RPG)
Old desert/snow skins removed. Each army now has its skins. See Great Britain->6th Division for JO and Israel->Israel Defense Force for Rebel.
British/Israeli flags now available (mapper must use the IC PSP object, otherwise you still see US/Iraq flag)
Shiny arms on stock rebel skins fixed
Deathmatch start marker available
Chinook and Mil-26 stronger
IC Mog and Wedge buildings should now use much less texture memory
Bark on snow pine trees made a bit darker
Skin on Desert M1A1 tank and Chinook updated.
Snow T80 tank now available
LCAC texture fixed
Bridges fixed to allow tanks to cross normally
Apache and buggy's reduced to JOE speeds. All vehicles >200 speed setting lowered to 200 (i.e. medivac BH). Should reduce lag.