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 Latest News |
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| [Affiliate News] Sigurd Client 0.4.3 Is Out :: Posted by: sg.madmax on May 1st |
I am pleased to announce that Sigurd Client 0.4.3 is now ready!
You can get this on usual place: http://downloads.sigurd-project.com
Change Log For Client 0.4.3
=====================
+ Display the public ID's on the main window.
+ Added detection for Nova login names.
* Improved the internal code.
* Improved the logging.
=====================
Support for 0.4.2 client will remain until Thursday 1/05/2008 00:01AM at this point 0.4.2 will no longer work.
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Please do not repost bugs that have already been posted as we are aware of these and are reviewing them.
We are currently busy rewriting the client from ground up, which should fix a lot of public bugs and add full support for Vista. |
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| DeltaForce Angel Falls :: Posted by: icishoot on April 24th |
-----My Squad leader Rogue*CS ended up calling nova after the mods went crazy in the novaworld forums (they picked up on the 5th ring) He asked them about DF: Angel Falls - here is the result of his conversation: ----
After the commotion on Novaworld and the way Moderators were banning players, locking our posts, and going as far as deleting our posts as soon as we made them, I sort of had a spell of paranoia. My second in command was suspended for posting info about pinger, and 6 hours later there was a sticky post warning people not to share that info in Nova and he and one other was banned, but later today I know IcIshoot had his account reinstated.
The moderator was, shall I say, perturbed and at the point of sounding angry when he answered the phone (which was picked up after the 5th ring..lol) when I called them today.
He started by making his case known, and after talking to him a bit in my, "hey bro, I'm your friend not your enemy" tone, I slid right on in to the subject of the new game coming out.
Delta Force Angel Falls.
>Angel Falls is being built on a completely new game engine, as I am told.
>The graphics and playability are, in his words, comparable to Crisis.
>Angel Falls is going to be launched on at least 3 platforms.
>Angel Falls is "Delta Force" and will be in the same spirit of BHD, and not a copycat version of JO, JOE or DFX.
>Map making will still exist, but it will be mostly Nile based while preserving the MEDS we use now. Nova has a MED that allows them "to change terrains on the fly", which is nothing like we have seen yet, also the terrains are, as I understood it, editable, he (Nova Mod) was explaining to me that he was building a cave into the side of a mountian styled after the flat plateau mountinas in Mexico.
>There will be drivable and flyable vehicles.
Delta Force Cuba
>The PS3 and XBOX format of Angel Falls
>No other info was given.
Time frame for release.
Christmas
>Demo will be available possibly 6 months prior to the release.
Delta Force Operation Acid Gambit
>Never made it out of preproduction, was presented to the market researchers and it "flopped".
The more I know the more I will share, if you have any info to add or hear of anything please let me know.
Rogue |
| [23] Comments - Post a comment! No need to register! |
| NovaWorld enforces login on BHD :: Posted by: Chrispy on April 24th |
NovaWorld enforces logins on BHD now. Go to your BHD directory and open up the STARTUP .htm file and you'll see what I mean.
Thanks to Rogue for pointing this out.
I also tried my bypass patch for BHD I made quite some time ago (it takes you directly to the list without having to hit the login page), and nope that doesn't work as well.
Not sure if they're gonna do this to LW and TFD too, as well.
I reckon by doing this, it's a whole lot less cheaters. |
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| [Affiliate News] Sigurd Client 0.4.2 IS Out :: Posted by: sg.madmax on March 14th |
I am pleased to announce that Sigurd Client 0.4.2 is now ready!
You can get this on our NEW downloads system http://downloads.sigurd-project.com
Change Log For Client 0.4.2
=====================
Fixes:
+ Added blocking of the f4 crosshair modification (You will not get banned for it Sigurd will simply disable it).
* Fixed some small memory issues.
+ Added support for the french BHD.
=====================
Please do not repost bugs that have already been posted as we are aware of these and are reviewing them.
We are currently busy fixing some internal code, which should fix alot of public bugs. This will be released in a big update. |
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| NovaHQ annouces TheGamingHQ :: Posted by: Mike on March 6th |
We are currently in what could be considered the 3rd generation of this site. At first this site was two seperate sites run by Scott and Steve with Panthers Den and UKDF respectively. Realising they shared a common goal, they merged their sites into DFHQ.net. DFHQ.net served us well, however other titles by Novalogic and the desire for a more feature rich system meant that DFHQ was becoming outdated, hence we established NovaHQ, which is where we are at now.
But not for long, it gives me great pleasure in announcing, on behalf of the administrative team of NovaHQ, that we are working on a massive undertaking that will fundamentally change the HQ as we know it.
The project is TheGamingHQ network. Yes, as you may have guessed from the talk in the forums, were branching out, and in a big way. TGHQ will open with 4 sites!
TGHQ.net - The network homepage
Tf2HQ.net - Your source for everything Team Fortress 2!
DutyHQ.net - Your No1. source for everything Call of Duty!
NovaHQ.net - Your No1. source for DF and JO stuff.
A quick tally means that the HQ network will be covering 14 seperate games in 3 franchises! And the network system is deisgned with expansion in mind, so eventually well expand even more!
So what can you expect from these new network sites? Well to start with the features will be pretty similar to novahq.net. While we realise that each game may require different features on its own site, to begin with the sites will largely be pretty similar to novahq.net now. But there will be some noticable new features that will be up when we go live.
MapMakers rejoice, because once TGHQ opens there will be no admin approval delays for maps! We are automating the process and carrying out necessary security checks on the server! That means instead of day or weeks, your maps will be up in a matter of minutes!
Another major overhaul will be the user integration. Although not too bad at the moment, the new sites will integrate all features with user accounts in a much more cohesive way than they are now :). I better be quiet about the new site now, we dont want to give away too much...
Obviously, we want to get this right and hence there is no timetable on this project, we will only release when everything is ready and when we are comfortable doing so, however we will keep you updated.
We'll post up some screenshots of the new sites sometime in the near future.
Please comment (no registration necessary) with thoughts and suggestions, its a big and exciting step for us and anything the community have to say will be given serious consideration. |
| [15] Comments - Post a comment! No need to register! |
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