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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

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Old 01-09-2004, 11:34 AM
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Post Black Hawk lift off when a player enters it and follows the WP's slowly

Well you set the combat speed and patrol speed of the helo as I described above. That will make it go the speed that you desire. To make it take off when a player is actually on the vehicle itself you will have to use a wac script and one or some of the following commands:
ssnride(#) true if any organic is standing on SSN
ssnridessn(#, #) true if organic SSN is standing on SSN (order not important)
meride(#) true if player is standing on SSN

If you want the helo to take off when only the player is on it (only applicable for SP missions) use the "meride". If you want it to take off when a specific AI is on the helo, use "ssnRidessn". If you want it to take off when ANY AI is on the helo (ideal for MP) use "ssnride". So your wac script would look something like this:

//blackhawk ssn is 15

//check to see if an ssn is on 15
if ssnride(15) then
endif
//if the above is true, then the following if will fire 15 seconds later
//(that is what chain does). And when it fires it will check again to
//see if there is still a player on the blackhawk.
if chain(15) and ssnride(15) then
set(v1, 1)
endif

//Reset the flag variable to zero if there is no one on the helicopter.
if not ssnride(15) then
set(v1, 0)
endif

Then in your med events, you can have and event that says when mission variable 1 is set to 1 make it take off. Then another event saying if mission variable 1 is set to 0 reset the previos event. And possibly, if the helicopter is still in the middle of its waypoint path, and there is no longer anyone on it, (i.e. v1 = 0) then you may want to redirect the helo to a pathe high above the map and then back to the landing spot. That way it will not do the full path and will simply return.







*credit to Novalogic for info
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